Allows the character a chance to force the surrender of a helpless or disadvantaged opponent; for example someone who has been disarmed, is lying prone unable to regain his footing, has suffered a serious (or worse) wound, and so on. Damage is not inflicted on the target, they are only threatened. Assuming the target is sapient and able to understand the demand, the target must make an opposed roll of Willpower against the original attack or parry roll. If the target fails, they capitulate. Games Masters may wish to reserve Compel Surrender for use against non-player characters only.