Allows an unarmed character to yank or twist an opponent’s weapon out of his hand. The opponent must make an opposed roll of his Combat Style against the character’s original Unarmed roll. If the target loses, his weapon is taken and from that moment on, may be used by the character instead. Take Weapon differs from Disarm Opponent in that the size of the weapon is largely irrelevant. However, the technique only works on creatures of up to twice the attacker’s STR.