Assuming the target suffers at least a minor wound from a siege weapon, firearms shot or similar, they are forced to make an Opposed Test of their Endurance against the attacker’s hit roll. Failure indicates that the target succumbs to shock and pain, becoming incapacitated and unable to continue fighting. Recovery from incapacitation can be performed with a successful First Aid check or using some form of magic or narcotic stimulant if such exists in the campaign. Otherwise the temporary incapacitation lasts for a period equal to one hour divided by the Healing Rate of the target.