Sleight covers attempts to palm or conceal small objects (legerdemain and prestidigitation) and includes attempts to pick pockets, cut purses, or cause a visual distraction. Naturally, it is an essential thieves’ skill.
Characters can attempt to manipulate any item as long as it is no larger than their hand. Sleight can be attempted with living creatures provided that the user has somewhere or something to conceal them with, a hat or baggy sleeve for example, but the skill becomes one grade harder to perform. Some objects, due to their size and mass cannot be manipulated with Sleight at all but require Conceal instead. Observers can pit their Perception skill against Sleight attempts to become aware of the deception.