Blood loss due to external and internal wounds, usually sustained in combat, can wear a character down very quickly. Its effects are measured by the accumulation of Fatigue levels, in a manner similar to asphyxiation since blood is needed to oxygenate the body’s muscles
and vital organs. Significant blood loss is suffered in the following circumstances:
The Combat ➞ Bleed
Injury resulting in a Combat ➞ Major Wound.
Disease and Poison that result in Bleeding.
Unrestrained blood loss typically results in death unless some form of medical attention or healing magic can be applied to control the bleeding.
Unlike asphyxiation, the effects of serious blood loss on Fatigue are enduring. A character recovers Fatigue lost to bleeding at a rate of one level per day, starting the day after his exsanguinations cease.