Armor Tables

ARMOR TABLES

TIER 1 (LEVEL 1)

NAME

BASE THRESHOLDS

BASE SCORE

FEATURE

Gambeson Armor

5 / 11

3

Flexible: +1 to Evasion

Leather Armor

6 / 13

3

Chainmail Armor

7 / 15

4

Heavy: -1 to Evasion

Full Plate Armor

8 / 17

4

Very Heavy: -2 to Evasion; -1 to Agility

TIER 2 (LEVELS 2–4)

NAME

BASE THRESHOLDS

BASE SCORE

FEATURE

Improved Gambeson Armor

7 / 16

4

Flexible: +1 to Evasion

Improved Leather Armor

9 / 20

4

Improved Chainmail Armor

11 / 24

5

Heavy: -1 to Evasion

Improved Full Plate Armor

13 / 28

5

Very Heavy: -2 to Evasion; -1 to Agility

Elundrian Chain Armor

9 / 21

4

Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds.

Harrowbone Armor

9 / 21

4

Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.

Irontree Breastplate Armor

9 / 20

4

Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot.

Runetan Floating Armor

9 / 20

4

Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage.

Tyris Soft Armor

8 / 18

5

Quiet: You gain a +2 bonus to rolls you make to move silently.

Rosewild Armor

11 / 23

5

Hopeful: When you would spend a Hope, you can mark an Armor Slot instead.

TIER 3 (LEVELS 5–7)

NAME

BASE THRESHOLDS

BASE SCORE

FEATURE

Advanced Gambeson Armor

9 / 23

5

Flexible: +1 to Evasion

Advanced Leather Armor

11 / 27

5

Advanced Chainmail Armor

13 / 31

6

Heavy: -1 to Evasion

Advanced Full Plate Armor

15 / 35

6

Very Heavy: -2 to Evasion; -1 to Agility

Bellamie Fine Armor

11 / 27

5

Gilded: +1 to Presence

Dragonscale Armor

11 / 27

5

Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress.

Spiked Plate Armor

10 / 25

5

Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll.

Bladefare Armor

16 / 39

6

Physical: You can’t mark an Armor Slot to reduce magic damage.

Monett’s Cloak

16 / 39

6

Magic: You can’t mark an Armor Slot to reduce physical damage.

Runes of Fortification

17 / 43

6

Painful: Each time you mark an Armor Slot, you must mark a Stress.

TIER 4 (LEVELS 8–10)

NAME

BASE THRESHOLDS

BASE SCORE

FEATURE

Legendary Gambeson Armor

11 / 32

6

Flexible: +1 to Evasion

Legendary Leather Armor

13 / 36

6

Legendary Chainmail Armor

15 / 40

7

Heavy: -1 to Evasion

Legendary Full Plate Armor

17 / 44

7

Very Heavy: -2 to Evasion; -1 to Agility

Dunamis Silkchain

13 / 36

7

Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack.

Channeling Armor

13 / 36

5

Channeling: +1 to Spellcast Rolls

Emberwoven Armor

13 / 36

6

Burning: When an adversary attacks you within Melee range, they mark a Stress.

Full Fortified Armor

15 / 40

4

Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one.

Veritas Opal Armor

13 / 36

6

Truteseeking: This armor glows when another creature within Close range tells a lie.

Savior Chainmail

18 / 48

8

Difficult: -1 to all character traits and Evasion