Secondary Weapons Tables

Secondary Weapon Tables

Players can choose one Tier 1 secondary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.

TIER 1 (LEVEL 1)

NAME

TRAIT

RANGE

DAMAGE

BURDEN

FEATURE

Shortsword

Agility

Melee

d8 phy

One-Handed

Paired: +2 to primary weapon damage to targets within Melee range

Round Shield

Strength

Melee

d4 phy

One-Handed

Protective: +1 to Armor Score

Tower Shield

Strength

Melee

d6 phy

One-Handed

Barrier: +2 to Armor Score; -1 to Evasion

Small Dagger

Finesse

Melee

d8 phy

One-Handed

Paired: +2 to primary weapon damage to targets within Melee range

Whip

Presence

Very Close

d6 phy

One-Handed

Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Grappler

Finesse

Close

d6 phy

One-Handed

Hooked: On a successful attack, you can pull the target into Melee range.

Hand Crossbow

Finesse

Far

d6+1 phy

One-Handed

TIER 2 (LEVELS 2–4)

NAME

TRAIT

RANGE

DAMAGE

BURDEN

FEATURE

Improved Shortsword

Agility

Melee

d8+2 phy

One-Handed

Paired: +3 to primary weapon damage to targets within Melee range

Improved Round Shield

Strength

Melee

d4+2 phy

One-Handed

Protective: +2 to Armor Score

Improved Tower Shield

Strength

Melee

d6+2 phy

One-Handed

Barrier: +3 to Armor Score; -1 to Evasion

Improved Small Dagger

Finesse

Melee

d8+2 phy

One-Handed

Paired: +3 to primary weapon damage to targets within Melee range

Improved Whip

Presence

Very Close

d6+2 phy

One-Handed

Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Improved Grappler

Finesse

Close

d6+2 phy

One-Handed

Hooked: On a successful attack, you can pull the target into Melee range.

Improved Hand Crossbow

Finesse

Far

d6+3 phy

One-Handed

Spiked Shield

Strength

Melee

d6+2 phy

One-Handed

Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range

Parrying Dagger

Finesse

Melee

d6+2 phy

One-Handed

Parry: When you are attacked, roll this weapon’s damage dice. If any of the attacker’s damage dice rolled the same value as your dice, the matching results are discarded from the attacker’s damage dice before the damage you take is totaled.

Returning Axe

Agility

Close

d6+4 phy

One-Handed

Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack.

TIER 3 (LEVELS 5–7)

NAME

TRAIT

RANGE

DAMAGE

BURDEN

FEATURE

Advanced Shortsword

Agility

Melee

d8+4 phy

One-Handed

Paired: +4 to primary weapon damage to targets within Melee range

Advanced Round Shield

Strength

Melee

d4+4 phy

One-Handed

Protective: +3 to Armor Score

Advanced Tower Shield

Strength

Melee

d6+4 phy

One-Handed

Barrier: +4 to Armor Score; –1 to Evasion

Advanced Small Dagger

Finesse

Melee

d8+4 phy

One-Handed

Paired: +4 to primary weapon damage to targets within Melee range

Advanced Whip

Presence

Very Close

d6+4 phy

One-Handed

Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Advanced Grappler

Finesse

Close

d6+4 phy

One-Handed

Hooked: On a successful attack, you can pull the target into Melee range.

Advanced Hand Crossbow

Finesse

Far

d6+5 phy

One-Handed

Buckler

Agility

Melee

d4+4 phy

One-Handed

Deflecting: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Slots against the attack.

Powered Gauntlet

Knowledge

Close

d6+4 phy

One-Handed

Charged: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.

Hand Sling

Finesse

Very Close

d6+4 phy

One-Handed

Versatile: This weapon can also be used with these statistics—Finesse, Close, d8+4.

TIER 4 (LEVELS 8–10)

NAME

TRAIT

RANGE

DAMAGE

BURDEN

FEATURE

Legendary Shortsword

Agility

Melee

d8+6 phy

One-Handed

Paired: +5 to primary weapon damage to targets within Melee range

Legendary Round Shield

Strength

Melee

d4+6 phy

One-Handed

Protective: +4 to Armor Score

Legendary Tower Shield

Strength

Melee

d6+6 phy

One-Handed

Barrier: +5 to Armor Score; –1 to Evasion.

Legendary Small Dagger

Finesse

Melee

d8+6 phy

One-Handed

Paired: +5 to primary weapon damage to targets within Melee range

Legendary Whip

Presence

Very Close

d6+6 phy

One-Handed

Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.

Legendary Grappler

Finesse

Close

d6+6 phy

One-Handed

Hooked: On a successful attack, you can pull the target into Melee range.

Legendary Hand Crossbow

Finesse

Far

d6+7 phy

One-Handed

Braveshield

Agility

Melee

d4+6 phy

One-Handed

Sheltering: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.

Knuckle Claws

Strength

Melee

d6+8 phy

One-Handed

Doubled Up: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.

Primer Shard

Instinct

Very Close

d4 phy

One-Handed

Locked On: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.