PRIMARY WEAPON TABLES
Players can choose one Tier 1 primary weapon during character creation. The GM can make other weapons available throughout the campaign as the PCs level up.
NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
Broadsword | Agility | Melee | d8 phy | One-Handed | Reliable: +1 to attack rolls |
Longsword | Agility | Melee | d10+3 phy | Two-Handed | — |
Battleaxe | Strength | Melee | d10+3 phy | Two-Handed | — |
Greatsword | Strength | Melee | d10+3 phy | Two-Handed | Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
Mace | Strength | Melee | d8+1 phy | One-Handed | — |
Warhammer | Strength | Melee | d12+3 phy | Two-Handed | Heavy: -1 to Evasion |
Dagger | Finesse | Melee | d8+1 phy | One-Handed | — |
Quarterstaff | Instinct | Melee | d10+3 phy | Two-Handed | — |
Cutlass | Presence | Melee | d8+1 phy | One-Handed | — |
Rapier | Presence | Melee | d8 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
Halberd | Strength | Very Close | d10+2 phy | Two-Handed | Cumbersome: -1 to Finesse |
Spear | Finesse | Very Close | d8+3 phy | Two-Handed | |
Shortbow | Agility | Far | d6+3 phy | Two-Handed | — |
Crossbow | Finesse | Far | d6+1 phy | One-Handed | — |
Longbow | Agility | Very Far | d8+3 phy | Two-Handed | Cumbersome: -1 to Finesse |
All magic weapons require a Spellcast trait
NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
Arcane Gauntlets | Strength | Melee | d10+3 mag | Two-Handed | — |
Hallowed Axe | Strength | Melee | d8+1 mag | One-Handed | — |
Glowing Rings | Agility | Very Close | d10+2 mag | Two-Handed | — |
Hand Runes | Instinct | Very Close | d10 mag | One-Handed | — |
Returning Blade | Finesse | Close | d8 mag | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
Shortstaff | Instinct | Close | d8+1 mag | One-Handed | — |
Dualstaff | Instinct | Far | d6+3 mag | Two-Handed | — |
Scepter | Presence | Far | d6 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8. |
Wand | Knowledge | Far | d6+1 mag | One-Handed | — |
Greatstaff | Knowledge | Very Far | d6 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
Improved Broadsword | Agility | Melee | d8+3 phy | One-Handed | Reliable: +1 to attack rolls |
Improved Longsword | Agility | Melee | d10+6 phy | Two-Handed | — |
Improved Battleaxe | Strength | Melee | d10+6 phy | Two-Handed | — |
Improved Greatsword | Strength | Melee | d10+6 phy | Two-Handed | Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
Improved Mace | Strength | Melee | d8+4 phy | One-Handed | — |
Improved Warhammer | Strength | Melee | d12+6 phy | Two-Handed | Heavy: -1 to Evasion |
Improved Dagger | Finesse | Melee | d8+4 phy | One-Handed | — |
Improved Quarterstaff | Instinct | Melee | d10+6 phy | Two-Handed | — |
Improved Cutlass | Presence | Melee | d8+4 phy | One-Handed | — |
Improved Rapier | Presence | Melee | d8+3 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
Improved Halberd | Strength | Very Close | d10+5 phy | Two-Handed | Cumbersome: -1 to Finesse |
Improved Spear | Finesse | Very Close | d8+6 phy | Two-Handed | |
Improved Shortbow | Agility | Far | d6+6 phy | Two-Handed | — |
Improved Crossbow | Finesse | Far | d6+4 phy | One-Handed | — |
Improved Longbow | Agility | Very Far | d8+6 phy | Two-Handed | Cumbersome: -1 to Finesse |
Gilded Falchion | Strength | Melee | d10+4 phy | One-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Knuckle Blades | Strength | Melee | d10+6 phy | One-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
Urok Broadsword | Finesse | Melee | d8+3 phy | One-Handed | Deadly: When you deal Severe damage, the target must mark an additional HP. |
Bladed Whip | Agility | Very Close | d8+3 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
Steelforged Halberd | Strength | Very Close | d8+4 phy | Two-Handed | Scary: On a successful attack, the target must mark a Stress. |
War Scythe | Finesse | Very Close | d8+5 phy | Two-Handed | Reliable: +1 to attack rolls |
Blunderbuss | Finesse | Close | d8+6 phy | Two-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
Greatbow | Strength | Far | d6+6 phy | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Finehair Bow | Agility | Very Far | d6+5 phy | Two-Handed | Reliable: +1 to attack rolls |
All magic weapons require a Spellcast trait
NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
Improved Arcane Gauntlets | Strengthf | Melee | d10+6 mag | Two-Handed | — |
Improved Hallowed Axe | Strength | Melee | d8+4 mag | One-Handed | — |
Improved Glowing Rings | Agility | Very Close | d10+5 mag | Two-Handed | — |
Improved Hand Runes | Instinct | Very Close | d10+3 mag | One-Handed | — |
Improved Returning Blade | Finesse | Close | d8+3 mag | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
Improved Shortstaff | Instinct | Close | d8+4 mag | One-Handed | — |
Improved Dualstaff | Instinct | Far | d6+6 mag | Two-Handed | — |
Improved Scepter | Presence | Far | d6+3 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3. |
Improved Wand | Knowledge | Far | d6+4 mag | One-Handed | — |
Improved Greatstaff | Knowledge | Very Far | d6+3 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Ego Blade | Agility | Melee | d12+4 mag | One-Handed | Pompous: You must have a Presence of 0 or lower to use this weapon. |
Casting Sword | Strength | Melee | d10+4 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3. |
Devouring Dagger | Finesse | Melee | d8+4 mag | One-Handed | Scary: On a successful attack, the target must mark a Stress. |
Hammer of Exota | Instinct | Melee | d8+6 mag | Two-Handed | Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. |
Yutari Bloodbow | Finesse | Far | d6+4 mag | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
Elder Bow | Instinct | Far | d6+4 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Scepter of Elias | Presence | Far | d6+3 mag | One-Handed | Invigorating: On a successful attack, roll a d4. On a result of 4, clear a Stress. |
Wand of Enthrallment | Presence | Far | d6+4 mag | One-Handed | Persuasive: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result. |
Keeper’s Staff | Knowledge | Far | d6+4 mag | Two-Handed | Reliable: +1 to attack rolls |
NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
Advanced Broadsword | Agility | Melee | d8+6 phy | One-Handed | Reliable: +1 to attack rolls |
Advanced Longsword | Agility | Melee | d10+9 phy | Two-Handed | — |
Advanced Battleaxe | Strength | Melee | d10+9 phy | Two-Handed | — |
Advanced Greatsword | Strength | Melee | d10+9 phy | Two-Handed | Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
Advanced Mace | Strength | Melee | d8+7 phy | One-Handed | — |
Advanced Warhammer | Strength | Melee | d12+9 phy | Two-Handed | Heavy: -1 to Evasion |
Advanced Dagger | Finesse | Melee | d8+7 phy | One-Handed | — |
Advanced Quarterstaff | Instinct | Melee | d10+9 phy | Two-Handed | — |
Advanced Cutlass | Presence | Melee | d8+7 phy | One-Handed | — |
Advanced Rapier | Presence | Melee | d8+6 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
Advanced Halberd | Strength | Very Close | d10+8 phy | Two-Handed | Cumbersome: -1 to Finesse |
Advanced Spear | Finesse | Very Close | d8+9 phy | Two-Handed | |
Advanced Shortbow | Agility | Far | d6+9 phy | Two-Handed | — |
Advanced Crossbow | Finesse | Far | d6+7 phy | One-Handed | — |
Advanced Longbow | Agility | Very Far | d8+9 phy | Two-Handed | Cumbersome: -1 to Finesse |
Flickerfly Blade | Agility | Melee | d8+5 phy | One-Handed | Sharpening: Gain a bonus to your damage rolls equal to your Agility. |
Bravesword | Strength | Melee | d12+7 phy | Two-Handed | Brave: -1 to Evasion; +3 to Severe damage threshold |
Hammer of Wrath | Strength | Melee | d10+7 phy | Two-Handed | Devastating: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die. |
Labrys Axe | Strength | Melee | d10+7 phy | Two-Handed | Protective: +1 to Armor Score |
Meridian Cutlass | Presence | Melee | d10+5 phy | One-Handed | Dueling: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them. |
Retractable Saber | Presence | Melee | d10+7 phy | One-Handed | Retractable: The blade can be hidden in the hilt to avoid detection. |
Double Flail | Agility | Very Close | d10+8 phy | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Talon Blades | Finesse | Close | d10+7 phy | Two-Handed | Brutal: When you roll the maximum value on a damage die, roll an additional damage die. |
Black Powder Revolver | Finesse | Far | d6+8 phy | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
Spiked Bow | Agility | Very Far | d6+7 phy | Two-Handed | Versatile: This weapon can also be used with these statistics—Agility, Melee, d10+5. |
All magic weapons require a Spellcast trait
Note: Not in SRD.
NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
Legendary Broadsword | Agility | Melee | d8+9 phy | One-Handed | Reliable: +1 to attack rolls |
Legendary Longsword | Agility | Melee | d10+12 phy | Two-Handed | — |
Legendary Battleaxe | Strength | Melee | d10+12 phy | Two-Handed | — |
Legendary Greatsword | Strength | Melee | d10+12 phy | Two-Handed | Massive: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result. |
Legendary Mace | Strength | Melee | d8+10 phy | One-Handed | — |
Legendary Warhammer | Strength | Melee | d12+12 phy | Two-Handed | Heavy: -1 to Evasion |
Legendary Dagger | Finesse | Melee | d8+10 phy | One-Handed | — |
Legendary Quarterstaff | Instinct | Melee | d10+12 phy | Two-Handed | — |
Legendary Cutlass | Presence | Melee | d8+10 phy | One-Handed | — |
Legendary Rapier | Presence | Melee | d8+9 phy | One-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
Legendary Halberd | Strength | Very Close | d10+11 phy | Two-Handed | Cumbersome: -1 to Finesse |
Legendary Spear | Finesse | Very Close | d8+12 phy | Two-Handed | |
Legendary Shortbow | Agility | Far | d6+12 phy | Two-Handed | — |
Legendary Crossbow | Finesse | Far | d6+10 phy | One-Handed | — |
Legendary Longbow | Agility | Very Far | d8+12 phy | Two-Handed | Cumbersome: -1 to Finesse |
Dual-Ended Sword | Agility | Melee | d10+9 phy | Two-Handed | Quick: When you make an attack, you can mark a Stress to target another creature within range. |
Impact Gauntlet | Strength | Melee | d10+11 phy | One-Handed | Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. |
Sledge Axe | Strength | Melee | d12+13 phy | Two-Handed | Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. |
Curved Dagger | Finesse | Melee | d8+9 phy | One-Handed | Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. |
Extended Polearm | Finesse | Very Close | d8+10 phy | Two-Handed | Long: This weapon’s attack targets all adversaries in a line within range. |
Swinging Ropeblade | Presence | Close | d8+9 phy | One-Handed | Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you. |
Ricochet Axes | Agility | Far | d6+11 phy | Two-Handed | Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack. |
Aantari Bow | Finesse | Far | d6+11 phy | Two-Handed | Reliable: +1 to attack rolls |
Hand Cannon | Finesse | Very Far | d6+12 phy | One-Handed | Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again. |
All magic weapons require a Spellcast trait
NAME | TRAIT | RANGE | DAMAGE | BURDEN | FEATURE |
|---|---|---|---|---|---|
Legendary Arcane Gauntlets | Strength | Melee | d10+12 mag | Two-Handed | — |
Legendary Hallowed Axe | Strength | Melee | d8+10 mag | One-Handed | — |
Legendary Glowing Rings | Agility | Very Close | d10+11 mag | One-Handed | — |
Legendary Hand Runes | Instinct | Very Close | d10+9 mag | One-Handed | — |
Legendary Returning Blade | Finesse | Close | d8+9 mag | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
Legendary Shortstaff | Instinct | Close | d8+10 mag | One-Handed | — |
Legendary Dualstaff | Instinct | Far | d8+12 mag | Two-Handed | — |
Legendary Scepter | Presence | Far | d6+9 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+6. |
Legendary Wand | Knowledge | Far | d6+10 mag | One-Handed | — |
Legendary Greatstaff | Knowledge | Very Far | d6+9 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Sword of Light & Flame | Strength | Melee | d10+11 mag | Two-Handed | Hot: This weapon cuts through solid material. |
Siphoning Gauntlets | Presence | Melee | d10+9 mag | Two-Handed | Lifestealing: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress. |
Midas Scythe | Knowledge | Melee | d10+9 mag | Two-Handed | Greedy: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll. |
Floating Bladeshards | Instinct | Close | d8+9 mag | One-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. |
Bloodstaff | Instinct | Far | d20+7 mag | Two-Handed | Painful: Each time you make a successful attack, you must mark a Stress. |
Thistlebow | Instinct | Far | d6+13 mag | Two-Handed | Reliable: +1 to attack rolls |
Wand of Essek | Knowledge | Far | d8+13 mag | One-Handed | Timebending: You can choose the target of your attack after making your attack roll. |
Magus Revolver | Finesse | Very Far | d6+13 mag | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
Fusion Gloves | Knowledge | Very Far | d6+9 mag | Two-Handed | Bonded: Gain a bonus to your damage rolls equal to your level. |