This campaign uses alternative rules for healing potions.
Category | Potion |
|---|---|
Rarity | Common |
Attunement | N/A |
This remarkable potion is a blend of potent herbs, arcane essence, and alchemical wonders. A vivid red essence that holds the power to mend even the most grievous wounds. With each precious drop, it cascades through your veins, like a gentle river of life, mending broken bones, closing wounds, and revitalizing your weary form.
With each sip, you can feel its invigorating energy coursing through your veins, knitting your injuries together and rejuvenating your spirit. Let it be your beacon of resilience, granting you the strength to face the challenges that lie ahead.
As a bonus action, you can drink this potion. When you do, roll "1d hitdice + 1". You regain hit-points equal to the outcome. Alternatively, you can use an action to administer it to someone else.
This item cannot be crafted, if you buy the ingredients (typically half-price) for a Potion of Healing and fail the skill check for brewing the potion then this is the end result.
Kit | Herbalism Kit |
|---|---|
Base materials | Distilled water |
Average cost | ~50 gp |
