

Type | Minor Legend |
|---|---|
Status | Unknown |
Associated Concepts: | |
Invocation: | Galehaut, Light My Path! |
Galehaut was once known as the Uncrowned King, a conqueror whose armies shook kingdoms and whose ambition seemed limitless. Yet his story is not remembered for the lands he claimed, but for the one knight who changed him forever.
When Galehaut met Lancelot, he encountered a soul unlike any he had ever known. In the knight's courage, kindness, and unwavering devotion, Galehaut saw something greater than conquest. Though he possessed the strength to challenge kings and bend nations to his will, he willingly abandoned his ambitions so that Lancelot might follow his own path.
As a Legend, Galehaut embodies the truths hidden within the heart. He understands that the strongest chains are not forged from iron, but from love, admiration, regret, and loyalty. He is the keeper of feelings left unsaid and sacrifices made without expectation of reward.
Galehaut appears as a towering knight draped in moonlit silver armor. Though physically imposing, his movement is almost gentle, even if he never takes of his helmet. He speaks rarely, and when he does, his voice is quiet and thoughtful. Rather than issuing commands, Galehaut prefers to ask questions, guiding others toward their own answers.
He believes that true courage is not found in battle, but in the willingness to understand another person's heart, even when doing so may lead to pain. Galehaut finds meaning in helping others become their best selves, even if he is forgotten in the process. Now known as "The Forgotten One Left Behind"
Convergence/Corruption: Level 1
As a free action or when initiative is rolled, Galehaut can bond with any willing creature within 5ft. of Galehaut's Ancient Lantern.
That creature automatically attunes to Galehaut's Ancient Lantern.
The Forgotten One (Once while bonded)
You can cast "Galehaut's Enhance Ability"
Custom Spell | White Magic
Casting Time: 1 action
Range: 15ft.
Components: V, S
Duration: Concentration, until the bond ends.
You touch a creature and bestow upon it a magical enhancement.
Choose one of the following effects; the target gains the effect until the spell ends.
Gawain's Endurance
The target has advantage on Constitution checks.
It also gains 2d6 temporary hit points, which are lost when the spell ends.
Lancelot's Valor
The target has advantage on Strength checks,
and their carrying capacity doubles.
Gareth's Grace
The target has advantage on Dexterity checks.
It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.
Viviane's Blessing
The target has advantage on Charisma checks.
Lamorak's Wit
The target has advantage on Intelligence checks.
Galahad's Purity
The target has advantage on Wisdom checks.
Devoted Protector
When a creature within 30 feet takes damage, you may use your reaction to move up to your speed
toward them without provoking opportunity attacks. If you end this movement adjacent to the creature,
reduce the damage by 1d10 + your proficiency bonus.
Unspoken Sacrifice (Once while bonded)
Once during the bond, when an ally within 30 feet fails a saving throw, you may choose to fail it instead.
After doing so, the ally automatically succeeds.
Once Galehaut has bonded to a creature, he cannot bond to the same creature until they've completed a long rest.