Tools are an integral part of the game, yet often their rules can cause confusion or friction. So these adjustments are meant to streamline the game and give them a greater purpose.
Tools have more specific applications than skills. Yet the History skill applies to any event in the past. A tool such as a forgery kit is used to make fake objects and little else.
Thus, why would a character who has the opportunity to acquire one or the other want to gain a tool proficiency instead of proficiency in a skill?
In this campaign, tools get additional benefits to make them viable in more situations. When a player asks for a check, they can ask or attempt to proclaim how their tool can benefit them, the DM can then allow them to add their proficiency bonus to the check. Depending on the circumstance, the DM can allow for rolls with advantage instead.
For example, someone proficient with Alchemist or Herbalism kits can now add their proficiency bonus to checks involving potions,
herbs and alchemical ingredients, potentially discovering that a potion is fake, or how to recreate it.
The player can ask: "Can I perhaps with my proficiency in alchemist kits, study the potion in attempts to discern the ingredients?"
Tools appear in four types: Artisan Tools, Gaming Sets, Musical Instruments and Miscellaneous.
Each Artisan tool now grants a Tool Skill Bonus, please note that these Tool Skill Bonuses are determined once you gain proficiency in a tool.
A player can suggest an minor skill. Tool activities show examples of how you could use your tool. Consult your DM for the possibility in the given situation.
Tool | Tool Skill | Tool Activities |
Alchemist's supplies | Add proficiency bonus to |
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Brewer's supplies | Add proficiency bonus to |
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Calligrapher's supplies | Add proficiency bonus to deciphering magic scrolls, ancient texts, etc. |
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Carpenter's tools | Add proficiency bonus to find traps or be stealthy on wooden floors. |
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Cartographer's tools | Add proficiency bonus to survival checks in the wilderness or deserts. |
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Cobbler's tools | Add proficiency bonus to prevent exhaustion while travelling by foot. |
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Cook's utensils | During a short rest, you can quickly prepare a simple meal that grants everyone 1 extra HP per spent hitdice. (Does not expend your downtime) |
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Glassblower's tools | You can throw a glass/vail on the ground within 30ft, which becomes a 5ft area filled with caltrops. A creature passing through it takes 1 piercing damage. |
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Jeweler's tools | Add proficiency bonus to checks related to gemstones. |
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Leatherworker's tools | Attacking with a whip, allows you to use it as if casting Thorn Whip. |
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Mason's tools | Add proficiency bonus to find traps or be stealthy on stone floors. |
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Painter's supplies | Add proficiency bonus to checks related to art and paintings |
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Potter's tools | You can throw a pot on the ground within 30ft, which becomes a 5ft area filled with caltrops. A creature passing through it takes 1 piercing damage. |
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Smith's tools | During a short rest, you can expend a whetstone to grant +1 to attack rolls and +1 damage on any melee weapon for the next 3 attacks with that weapon. This expends a whetstone. |
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Tinker's tools | Add proficiency bonus to repair or maintain a non-magical object, if the object is magical, it does not restore magic. |
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Weaver's tools | Before finishing a long rest, you can repair or maintain one ally's clothes, which grants them +1 to Charisma Performance checks. |
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Woodcarver's tools | During a short rest, you can expend some finewood to craft three arrows that grant +1 to attacks rolls and +1 to damage. (even if you miss) |
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Gaming set | Tool Skill | Tool Activities |
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Dice | Add your proficiency bonus to be added during rolls while playing these games. Note: Dice games will often actually be played during the game itself, yet being proficient with them many allow you to re-roll one dice per round or game. |
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Chess | ||
Playing Cards | ||
Three-Dragon Ante set | Removed from the game, as it has no purpose in this setting. | |
Musical instrument | ||
Bagpipes | Add proficiency bonus to performance checks that include that instrument. |
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Drum | ||
Dulcimer | ||
Flute | ||
Lute | ||
Lyre | ||
Horn | ||
Pan flute | ||
Shawm | ||
Viol |
The miscellaneous tools often fill a very specific niche such as lockpicking.
Miscellaneous | Tool Skill | Tool Activies |
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Disguise kit | - |
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Forgery kit | - |
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Herbalism kit | During a short rest, you can craft one minor potion if you have the required ingredients. |
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Navigator's tools | - | |
Poisoner's kit | - | |
Thieves' tools | Just as you can disable traps, you can also set them. As part of a short rest, you can create a trap using items you have on hand. The total of your check becomes the DC for someone else's attempt to discover or disable the trap. |
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