The house rules in our game are not meant to be restrictive—they exist to make the experience more fun, engaging, and immersive for everyone. The first and most important rule is the Rule of Cool: if something makes the game more exciting, cinematic, or enjoyable, that takes priority over rigid mechanics. These rules serve as a flexible framework, not a rigid cage, and are designed to enhance storytelling, creativity, and gameplay.
As with any system, our house rules will evolve over time based on what works best for the group. Player input is always welcomed—if you have thoughts on how a rule could be improved or streamlined, please share them! The only request is that rules discussions happen between sessions or after the game, not during. This helps keep the momentum flowing so we can all stay focused on adventuring, roleplaying, and making unforgettable memories at the table.