Type | Action to Use | Restrictions | Description |
|---|---|---|---|
Potion | Bonus Action | A character may take only one potion per combat round. | Magical, fast-acting infusions designed for use in the heat of battle. |
Elixir / Extract | Standard Action (Immediate effect) | A character may only be under the effects of one tonic or elixir at a time and the effects from multiple do not stack. | Alchemical and concentrated. Potent, but requires more time and focus to consume. |
Tonics | Standard Action (Delayed effect) | A character may only be under the effects of one tonic or elixir at a time and the effects from multiple do not stack. | Effects typically occur at the beginning of your next combat turn (unless noted otherwise). |
Teas/Draughts | Used Outside Combat (1 minute to effect) | A character may only be under the effects of one tea or draught at a time and the effects from multiple do not stack. | Sipped or slowly absorbed. Effects start within 1 minutes (unless noted otherwise). |
Poultice / Salve | Standard Action (Delayed effect) | A creature can only benefit from one poultice per Short Rest. | Topical application. Takes effect at the start of the targetās next turn unless otherwise noted. |
Antidote | Standard Action (Immediate effect) | A character can take multiple antidotes and can benefit from the secondary effects of multiple antidotes at once, as long as they donāt provide the same type of effect. | Feeding/applying to another character is a standard action as well. |
In Elandorel, adventurers often carry more than one type of healing itemābut there are limits to what the body can absorb in a single rest.
You may use more than one poultice during a Short Rest (such as a Feytouched Healing Poultice and Moonmoss Wraps), but you may only gain bonus hit points from one of them. You choose which poultice provides the healing.
For example: If you use both a Feytouched Poultice and a Moonmoss Wrap, you decide which one grants the bonus healing dice. The other still applies its non-healing effects (such as curing poison or granting resistance).
Even if you donāt gain HP from both poultices, you still benefit from:
Curing the poisoned condition (e.g., from Moonmoss Wraps)
Gaining advantage on saving throws vs disease or other effects
Any other specific condition-based benefits listed in the item