Healing Tonic
Common Adventuring Gear
Description:
A staple of healers and field medics, this tonic combines honeyroot, sootleaf, and other restorative herbs. It stimulates natural healing processes rather than using magic.
Effects:
Tonic — Drinking uses a Standard Action during combat.
After 1 round, you regain 2d4 + 2 hit points.
A character may only gain the benefits of one of these Tonics per Long Rest.
Effects from multiple tonics do not stack.
