The Vargr are the only Major Race to have been uplifted by the Ancients, a fact that the Vargr are extremely proud of. They are typically seen by other species as aggressive pirates and scavengers but the Vargr actually have a diverse culture that is deeply rooted in their pack mentality and the desire for companionship and loyalty. Their constant struggle for leadership results in a culture fuelled by conflict and change.
The Vargr are descended from carnivore/chaser stock; genetically engineered by the Ancients circa -300,000 from the genus Canis. The carnivores were transplanted from Terra to Lair/Grnouf in the Provence sector. The Vargr bear a close resemblance to their canine ancestry, as can be seen by their muzzle, tail and fur, although several anatomical modifications were made by the Ancients to the canine body structure. Vargr adopt a digitigrade stance (putting their weight on their toes rather than the soles of their feet) and many have a slight stoop.
Vargr Travellers follow the same procedures and concepts as human Travellers, as detailed in the Traveller Core Rulebook.
STR-2, DEX +1, END-1
Bite: All Vargr possess pronounced canines, which make for a nasty close combat weapon. This bite uses the Melee (natural) skill and does 1D+1 damage.
Heightened Senses: Vargr have better hearing and sense of smell than humans. All Vargr receive DM+1 to any Recon and Survival checks they have to make. However, their eyesight is worse in darkness and they suffer DM-1 to any skill check requiring sight in dark conditions.
Vargr characters begin their careers at 18 years of age.

STR-2 | DEX +1 | END-1