Clerk & Dagger is an interesting take on a FitD. It has D10 pools with 4 ranges, terminology that sounds like D&D (skills, saves, feats) but works like BitD, and some mechanics that make it tough to play online. Also cards. The setting is late-stage capitalist with all checks and balances against the rich gutted and magical Coins give great power at the cost of spiritual debt. Players were kicked out of the Accounting Guild and joined a secret organization dedicated to calling in the spiritual debt.
The game is played in two phases - Prep-work and the Audit. In BitD terms, this is everything-but-the-Score and the Score. The Audit is less player-facing and more OSR with a set, pre-populated map. Mooks don't have a turn and behave like FitD NPCs, but Bosses (the target of the audit) is a full, OSR-style NPC with their own turn, special actions and saves, all driven by the deck of cards.
Notable mechanics include a card-based store where each card corresponds to an item that the clerk physically takes. Instead of flashbacks, clerks can buy or otherwise acquire Intel during Prep-work that is spent any time during the Audit to declare something about the situation (there is a secret passage here, guards shift change is at 5pm everyday, etc). Physical damage is represented by a stack of dice on the Clerk sheet - it cannot be touched or adjusted except to add or remove damage - if it is knocked over, your Clerk is down and will need to be carried out). Instead of stress, resisting consequences causes a card to be flipped into a an Alert deck that only the GM knows the consequences of. Once the black-jack value of the deck breaks 21, the Alert level of the target goes up. An Alert of 2 pretty much means "get out now."
The Audit comprises of finding Coins in the target's (boss) lair to weaken them, before attacking them directly. The coins go in a pile in the middle of the table. A Clerk's primary form of advancement is to embezzle coins from the middle of the table without being caught by the GM. Embezzling reduces the group's leverage against the target.
It's a cool game. I think it would be great of an in-person one-shot. Unless you're using TableTop Simulator, you'd need to replace the physical mechanics, and even then, I don't think they'd work all that well - swiping a coin on a table when you can tell the GM is distracted in one thing, doing it when you can't track the GM's attention is something very different.