Recap session 10

Sleeping in a new tent once again, still processing the 12-foot indestructible crystal that emerged from the earth the day before.
Myriany notes that the crystal has a faint, slow heartbeat and it felt like "home".
Meanwhile, Azura lightens her mood and Brynn's by sharing her "shipping" list, much to the discomfort as dawn, as she is named to be shipped with either Flint or Fang, Azura hasn't made it final yet in her mind. She still feels sad but she has been able to distract herself.

Dawn comes up to the party to talk. She amongst the party members are the only ones that know of the faith of Miselle.
She mainly comes off as hostile and distant, but after hearing the party out she suddenly changes in attitude.
. She reveals that she is only one who remembers Misselle, confirming the party's suspicion that they aren't the only ones unaffected by the memory erasure
. She takes the group to a small forest area with a great view of the docks, next to the fort. She shows a map and shares that the docks and the farm house on each end of the fort are maybe the only ways in, the docks are always busy. but with the treacherous waters she needs another way to get to the farmhouse.
. She mentions she has seen a bigger ship passing this dock and instead docking way further north on this island.
. She talks about Varicks plan to pick off the magisters one by one. She sees the problem in it quickly as the magisters aren't blind and killing one of them sure will alarm them.
. She instead tatlks about a scouting party that need to get on the other side of the fort. A group that learns more about the other side of the fort. Once they find a way of the island they can come back to take all the other prisoners with them.

While discussing plans, Brynn hears a faint, weak voice crying for help from a nearby hill
. Following the sound thinking it is Davidson, the missing cultist, the group discovers a shimmering illusionary wall that leads into a hidden cave
. Inside, they meet Trompdoy, a skeleton who is an "extraordinaire illusionist" and the guardian of Braccus Rex’s vault for decades.
. Trompdoy wants to "have some fun" with the group by putting them through a series of trials

The group is forced to navigate Trompdoy's magical challenges to progress:
The Dance Macabre: The party is magically compelled into a forced waltz (an effect similar to Otto's Irresistible Dance or skeletons grappeling them)
. They eventually realize they are surrounded by illusionary copies of Trompdoy and must identify the real one to end the spell
. Brynn eventually breaks the charm by stabbing one of the copies in the neck

The group enters a room with a big skeletal statue, one related to Trompdoy. The statue sets out two riddles for them to solve before allowing them access to the right door.
one extra door opens up with two chests, one being a trap that exploded while the other one showed some of Trompdoys stuff, the party obtained:

  • Scroll of Invisibility

  • Scroll of Protection from Evil and Good

  • Scroll of Rope Trick

After the statues riddles, the group encounters Trompdoy and 3 copies that had all had enough of the parties successes through his trials and goes in to combat with them.
but after nearly being defeated, he surrenders and shows them the way to the vault.
. Trompdoy reveals a vault with 6 soul jars. Jars that have souls contained, captured by Braccus Rex, preventing them from truly dying even as their bodies deteriorate, their lives live on. these people are called Eternals.
. The soul jars have names inscribed in their design:

  • Highjudge Orivand Havenseeker

  • Gratiana

  • Vaeral (Lirithyn's Father)

  • Necromancer Tamsyn and Rask

  • Trompdoy

. The group realizes Trompdoy has been stuck here, he after putting the party through his trials he finds out that there might be a way out.
. He himself cannot break his own jar. Instead he begs the group to break his jar so he can finally die and pass on to the hall of echoes. The group fulfills Trompdoy’s wish by breaking his jar, as he crumbles into a pile of bones, finally deceased.
. The party discusses whether to break them all or keep them as leverage, ultimately deciding to take the jars and hide them separately among themselves

At the end of the vault the find a beautiful statue. It is a statue of a god. However upon looking at the statue, everyone sees a different god.
. The group feels a powerfull, divine pull to kneel and pray.
. Yesterday in her crystal dream, a feminine voice told Myriany to find a statue of one of the gods and pray to it.
. Once praying the players vanish
. Brynn, intitially skeptical, eventually joins them in prayer, as she, Sir Pip and Finley also disappear from the vault.