Like the dragons they were crafted after, Metallic Dragonborn are fascinated not merely with learning magic, but with creating it. Dedicated to study, many metallic dragonborn pursue research at world renowned universities, or travel the world studying all types of spellcasting to better inform their spell creations.
Relations of other Races
Description
Physical Appearance
Like dragons, dragonborn are scaled, with fingers and toes ending in pointed claw tips, fangs protruding from their maws, and oftentimes, horns from their head. The details of their appearances vary as much as dragons themselves do.

Ability Score Increase
Increase one ability score by 2 and increase a different one by 1, or you increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type
You are a Humanoid (Dragonborn, Metallic Dragonborn).
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Metallic Ancestry
You trace your ancestry to a metallic dragon, granting you a special magical affinity. Choose one type of dragon from the Metallic Ancestry table. This determines the damage type for your other traits as shown in the table.
Dragon | Damage Type |
|---|---|
Brass | Fire |
Bronze | Lightning |
Copper | Acid |
Gold | Fire |
Silver | Cold |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Resistance
You have resistance to the damage type associated with your Metallic Ancestry.
Metallic Breath Weapon
At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:
Enervating Breath. Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.
Repulsion Breath. Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.
Once you use your Metallic Breath Weapon, you can’t do so again until you finish a long rest.
Languages
You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
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