Gem Dragonborn are modeled after the Gem Dragons, the vibrant dragons embodying the 8 schools of magic. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding echo of discovery — but also the desiccation of despair.
Relations of other Races
Description
Physical Appearance
Like dragons, dragonborn are scaled, with fingers and toes ending in pointed claw tips, fangs protruding from their maws, and oftentimes, horns from their head. The details of their appearances vary as much as dragons themselves do.
Gem dragons take after their dragon lineage in appearance, their gemstone nature unmistakable.

Ability Score Increase
Increase one ability score by 2 and increase a different one by 1, or you increase three different scores by 1. You can't raise any of your scores above 20.
Creature Type
You are a Humanoid (Dragonborn, Gem Dragonborn).
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Gem Ancestry
You trace your ancestry to a Gem dragon, granting you a special magical affinity. Choose one type of dragon from the Gem Ancestry table. This determines the damage type for your other traits as shown in the table.
Gem | Associated Damage Type | |
|---|---|---|
Amethyst | Force | |
Crystal | Radiant | |
Diamond | Lightning | |
Emerald | Psychic | |
Malachite | Acid | |
Obsidian | Cold | |
Sapphire | Thunder | |
Topaz | Necrotic |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Resistance
You have resistance to the damage type associated with your Gem Ancestry.
Psionic Mind
You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature, but the creature must be able to understand at least one language.
Gem Flight
Starting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can’t do so again until you finish a long rest.
Languages
You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
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