Basic Information

Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.


Relations of other Races
Description


Physical Appearance
While genasi maintain elements of their base race in appearance, they also features which make clear their elemental heritage. Skin and hair color and texture are the traits most often altered by elemental heritage.

Their skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself.

Image

Racial Traits

Ability Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Creature Type
You are a Humanoid-[Elemental (Water)] (Genasi, Water).

Age
Water genasi mature at the same rate as their base race, but live a few years longer.

Size
You are Medium or Small. You choose the size when you select this race.

Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.


Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Acid Resistance
You have resistance to acid damage.

Amphibious
You can breathe air and water.

Call to the Wave
You know the Acid Splash cantrip. Starting at 3rd level, you can cast the Create or Destroy Water spell with this trait. Starting at 5th level, you can also cast the Water Walk spell with this trait, without requiring a material component. Once you cast Create or Destroy Water or Water Walk with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

  • Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Myths and Lore