Level: 8th
Casting Time: 1 Action
Range: 150 (20 ft Sphere)
Components: V, S
Duration: C, 1 Minute
School: Conjuration
Attack/Save: DEX Save
Damage/Effect: Fire
A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.
The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.
Classes: Sorcerer, Wizard
Subclasses:
Source Material: Basic Rules
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