Level 5 Spell: Immolation
  • Level: 5th

  • Casting Time: 1 Action

  • Range: 90 ft

  • Components: V

  • Duration: C, 1 Minute

  • School: Evocation

  • Attack/Save: DEX Save

  • Damage/Effect: Fire

Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can’t be extinguished by nonmagical means.

If damage from this spell kills a target, the target is turned to ash.

Classes: Sorcerer, Wizard
Subclasses:


Source Material: Elemental Evil Player's Companion