Level 4 Spell: Ice Storm
  • Level: 4th

  • Casting Time: 1 Action

  • Range: 300 ft (20 ft Cylinder)

  • Components: V, S, M(a pinch of dust and a few drops of water)

  • Duration: Instantaneous

  • School: Evocation

  • Attack/Save: DEX Save

  • Damage/Effect: Bludgeoning

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.


At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Classes: Druid, Sorcerer, Wizard
Subclasses: Tempest Domain, Circle of the Land (Artic), Oath of the Ancients, Artillerist


Source Material: Basic Rules