Level 4 Spell: Blight
  • Level: 4th

  • Casting Time: 1 Action

  • Range: 30 ft

  • Components: V, S

  • Duration: Instantaneous

  • School: Necromancy

  • Attack/Save: CON Save

  • Damage/Effect: Necrotic

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.


At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

Classes: Druid, Sorcerer, Warlock, Wizard
Subclasses: Death Domain, Grave Domain, Blood Domain, Circle of the Land (Desert), Circle of Spores, Oathbreaker, Alchemist


Source Material: Basic Rules