Level 3 Spell: Plant Growth
  • Level: 3rd

  • Casting Time: Special

  • Range: 150 ft

  • Components: V, S

  • Duration: Instantaneous

  • School: Transmutation

  • Attack/Save: None

  • Damage/Effect: Control

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

Classes: Bard, Druid, Ranger
Subclasses: Nature Domain, Circle of the Land (Forest), Circle of Wildfire, Oath of the Ancients, The Archfey


Source Material: Basic Rules