Level 3 Spell: Melf's Minute Meteor
  • Level: 3rd

  • Casting Time: 1 Action

  • Range: Self

  • Components: V, S, M(niter, sulfur, and pine tar formed into a bead)

  • Duration: C, 10 Minutes

  • School: Evocation

  • Attack/Save: DEX Save

  • Damage/Effect: Fire

You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.


At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.

Classes: Sorcerer, Wizard
Subclasses:


Source Material: Elemental Evil Player's Companion