Level 3 Spell: Erupting Earth
  • Level: 3rd

  • Casting Time: 1 Action

  • Range: 120 ft (20 ft Cube)

  • Components: V, S, M(a piece of obsidian)

  • Duration: Instantaneous

  • School: Transmutation

  • Attack/Save: DEX Save

  • Damage/Effect: Bludgeoning

Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.


At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.

Classes: Druid, Sorcerer, Wizard
Subclasses:


Source Material: Elemental Evil Player's Companion