Level 1 Spell: Ray of Sickness
  • Level: 1st

  • Casting Time: 1 Action

  • Range: 60 ft

  • Components: V, S

  • Duration: Instantaneous

  • School: Necromancy

  • Attack/Save: CON Save

  • Damage/Effect: Poison

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also Poisoned until the end of your next turn.


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Classes: Sorcerer, Wizard
Subclasses: Death Domain, The Undying, Alchemist


Source Material: Player’s Handbook