Level 1 Spell: Frost Fingers
  • Level: 1st

  • Casting Time: 1 Action

  • Range: Self (15 ft Cone)

  • Components: V, S

  • Duration: Instantaneous

  • School: Evocation

  • Attack/Save: CON Save

  • Damage/Effect: Cold

Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.

The cold freezes nonmagical liquids in the area that aren’t being worn or carried.


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Classes: Wizard
Subclasses:


Source Material: Icewind Dale: Rime of the Frostmaiden