Level 1 Spell: Earth Tremor
  • Level: 1st

  • Casting Time: 1 Action

  • Range: 10 ft

  • Components: V, S

  • Duration: Instantaneous

  • School: Evocation

  • Attack/Save: DEX Save

  • Damage/Effect: Bludgeoning

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked Prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Classes: Bard, Druid, Sorcerer, Wizard
Subclasses:


Source Material: Elemental Evil Player's Companion