Deceive

Deceive

Your ability to lie and keep a straight face. You can use this to cheat people into believing anything you can come up with.

Die Effects

d6

Die Effect

1

Annoyed.

2

Half Annoyed.

3

Nothing. Bump.

4

Nothing.

5

Half Success.

6

Success.

Keywords

  • Annoyed: Charm, Coerce or Deceive rolls on that character are rolled with one less die for Stretch.

  • Success: Counts as 1 Success to overcoming a Skill Challenge.

  • Critical: Counts as an additional Success to overcoming a Skill Challenge.

Examples

  • A Player tries to convince a shopkeeper that they're from an affluent family but seems to have lost their wallet. They roll Deceive to see if the shopkeeper believes them and is willing to lend them some cash.

  • A Player gets recognized from their bounty poster by a townsguard. The Conductor has them roll Deceive to see if they can convince the guard that they're in fact, not that particular criminal.

  • The Conductor has the players collectively roll Deceive when they get caught trying to sneak in through the back entrance of a venue. If successful, they manage to act natural and nobody pays them any notice.

Conductor's Note

You may also tally up Annoyed for additional consequences. A character can only be so annoyed before they leave or become aggressive.