Deduce

Deduce

Your ability to investigate using reasoning and logic. This may be used to look for clues, study details up close, interrogate, pattern recognition and other complex cognitive functions.

Die Effects

d6

Die Effect

1

Distracted.

2

Half Distracted.

3

Nothing. Bump.

4

Half Success.

5

Half Success. Bump.

6

Success. Half Critical.

Keywords

  • Distracted: You cannot volunteer to roll for Deduce, Recall or Sense for a While.

  • Bump: Spend 1 Focus to bump this die up one number.

  • Success: Counts as 1 Success to overcoming a Skill Challenge.

  • Critical: You have a hunch that might lead you to another clue or additional information.

Examples

  • A Player rolls Deduce to find any fingerprints on a murder weapon.

  • A Player rolls Deduce to figure out who the footprints in the mud belong to.

  • A Player rolls Deduce to determine how long a house has not been in use for.

  • A Player rolls Deduce to see if a character has not been sleeping well.

  • After the players enter a messy room, the Conductor may have them roll Deduce to systematically go through the mess to find what they are looking for.

Conductor's Notes

The hunch from a Critical can be a simple nudge towards a new lead. It can be a hunch that the Player should check the drawers nearby. It could be an instinctual feeling to go in a particular direction.

If you did not account for Criticals in your scenario, you can improvise finding some extra loot like money or Gear.