A player may want to have additional characters to alternate play in higher and lower-level sessions, or to try out a new race and class. Whatever the reason, if an existing player wishes to roll a new character, they may start that new character on any level below the current level of their most recently created character.
The Starting Equipment at Higher Levels table below shows the equipment available to characters starting in Kantas above level 2. A session played with one character does not count towards the levelling of another character. Only the character played in the session gains experience. Juggling multiple characters will therefore slow down your levelling progress overall (See Character Progression for details on levelling up).
Equipment Pricing - Mundane and Magical Items
When purchasing equipment for your higher level character, you can find the pricing for all items, both mundane and magical on the spreadsheet here.
If you want to get the price of a specific item, you can do that in the Discord by using one of the following commands:
For mundane items, use !item (for example: !item caltrops)
For magic items, use !kitem (for example: !kitem Bag of Holding)
As our campaign is run with many games available over three nights each week, we have seen many players join several games weekly. In order to make this fair for everyone we have introduced the following rules for the campaign:
No more than three characters per player are allowed.
If a player wants to introduce an additional character beyond that limit, they must retire one of their existing characters. Retiring a character is permanent.
A character can only play in one session per week.
A player who is also a Kantas DM may attribute their DM session to any of their characters, even if they have already participated in a session that week.
Starting Equipment at Higher Levels
Starting Level | Equipment (Kantas Prices for Items) |
3-4 | Normal starting equipment100 gp + (100 gp × level) |
5-10 | Normal starting equipment500 gp + (100 gp × level)Can buy one magic item up 1,500 gp using starting gold |
11-16 | Normal starting equipment2000 gp + (100 gp × level)Two magic items for a total combined value of up to 4,000 gp + (200 gp × (level −10)). Max 4,000 gp per itemCan buy one extra magic item up to 2,500 gp using starting gold |
17-19 | Normal starting equipment4000 gp + (100 gp × level)Three magic items for a total combined value of up to 6,500 gp + (1,000 gp × (level −16)). Max 7,000 gp per itemCan buy one extra magic item up to 6,000 gp using starting gold |
Example: Mungo Curlyfeet
Guido wants to introduce a second character to Kantas so he brings out an old character concept and shapes them for their time in Kantas. Mungo Curlyfeet is a halfling rogue, but not just any old rogue! Mungo is an exceptional thief and Guido wants to bring him in at level 13.
Since Guido's first character has reached level 14, he can do so. Guido checks the Starting Equipment at Higher Levels Table and determines that Mungo will have normal starting equipment, 3,300 gp and two magic items for a combined value of 4,600 gp (Kantas prices).
Guido chooses for Mungo Boots of Elvenkind (3,000 gp in Kantas) and a Rapier, +1 (1,200 gp in Kantas). He then buys Goggles of Night (1,800 gp in Kantas) with part of Mungo's starting 3,300 gp).