As expected in a land full of adventurer’s—almost —everybody loves a good fight! Between adventures, a character may choose to take part in the local fight pits to earn a living for themselves, and maybe a name as well. In the DT safe zone there are fighting arenas a character can compete in. Characters can face off against other combatants wanting to test their abilities.
Pit Fighting can always be done in Daring Heights, Fort Ettin, or Port Ffirst. Each settlement contains its own unique randomised roster of NPC combatants.
With DTDM agreement, Pit Fighting can be done anywhere there's a suitable population or temporary gathering to provide enough opponents and a betting audience.
The Pit Fighting DTA can be carried out by spending either 1 Light or 1 Taxing DTA slot. Only 1 Light DTA slot per DT week can be spent for the Pit Fighting DTA. The fights here are purely martial, focusing on the combatants ability to fight. No magic is allowed but Magical weapons are permitted.
The character takes part in a series of fights culminating in one last contest against an NPC from a roster of fighters. The character will make three competing checks against their opponent, a Strength (Athletics) Check, a Dexterity (Acrobatics) check and a special Constitution check using your highest Hit die as a modifier. The character can replace one of these checks with a weapon attack modifier.
Performing the DTA involves using a specific command within the Kantas Downtime channel (this is also pinned in the same channel), which executes the command with your linked character sheets.
!kdowntime pits <light OR taxing> <dh OR pf OR fe> <Athletics Mod> <Acrobatics Mod> <Max value of character’s largest Hit Die> "<description>"
When executing the command, make sure to remove any <>
If desired, one of these three values can be replaced with the Hit Mod of one of the character’s weapons.
dh = Daring Heights pf = Port Ffirst fe = Fort Ettin
The command uses your currently active character
!kdowntime pitswithout specifyinglightortaxingwill automatically run the light slot version of the command.If you have a word with an apostrophe in the description, such as
it's, put a \ before the apostrophe (e.g.it\'s).EXAMPLE:
!kdowntime pits taxing dh 8 8 10 "Jimothy steps into the pits!"
Pit Fighting Results
Successes | Winnings |
0 | No gold is earned. |
1 | 10 gp + opponent's highest modifier. |
2 | 20 gp + opponent's highest modifier. |
3 | 30 gp + opponent's highest modifier. |
The number of successful opposed checks determines the winnings according to the Pit Fighting Results table. Winnings are halved if a Light DTA slot was spent.
Characters carrying out this DTA with a trained pet might gain extra benefits. See the commands descriptions in the Pet Training section for details.
Fighting for money naturally may come with its own complications. Shady characters trying to fix fights, accidental injuries and sore losers are not unheard of among the fighters. Every 1 Light DTA slot spent fighting brings a 5% chance of a complication. Every 1 Taxing DTA slot spent fighting brings a 10% chance of a complication. The Pit Fighting Complications table lists complications that might arise for characters.
Pit Fighting Complications
d6 | Complications |
1 | An opponent, either accidentally or out of frustration, wounds you in the pit. You receive a new scar (size and placement of your choosing). |
2 | A crime boss approaches you and offers to pay you to intentionally lose a few matches. Earn an additional 10gp on top of any earnings from Pit Fighting this DT window, but the next time you enter the Pit Fighting DTA in this settlement you have a -2 modifier to all rolls. |
3 | You defeat a popular local champion, drawing the crowd’s ire. You end up spending 5gp on drinks and food to appease them and stop the dirty looks the crowd gives you. |
4 | You defeat a noble’s servant, drawing the wrath of the noble’s house. Any earnings are reduced by 1d10gp (minimum of zero) this time as the house manipulates the earnings pool. |
5 | You are accused of cheating. Whether the allegation is true or not, your reputation is tarnished and you cannot enter the Pit Fighting DTA in this settlement for the next two DT windows. |
6 | You accidentally deliver a near-fatal wound to a foe. Pay 1d4x10gp for their medical expenses as they're carried to the closest healer. |