Adventures in Kantas usually take a single session and less than an in-game week to complete. In between adventures your character carries on with their daily lives because adventuring, while lucrative, does not necessarily have to be a full-time gig for them. We present here rules put together to manage the downtime between adventures in the Kantas Expanse Campaign.
Whenever needed, players can ask Kantas Downtime DMs (DTDMs) for help. DTDMs work with Kantas DMs and Kantas Worldbuilders to develop these rules.
In Kantas, Downtime Activities (DTA) are measured based on the effort and time they are expected to require: a DTA can be Light or Taxing. Two Light DTAs are considered equivalent to one Taxing DTA in terms of time and effort. Each week between adventures, characters have 1 Taxing DTA slot they can spend. Thus, they are able to undertake 2 Light DTA or 1 Taxing DTA. Some Light DTAs also have the option to be increased to Taxing with an associated bonus and extra requirements.
A week between adventures (the DT week) is an abstraction that represents the time in between two in-real-life sessions over consecutive weeks. It does not matter whether, for example, your character was in two sessions Tue-Tue, Thu-Tue, or Thu-Thu. In between those sessions, your characters will have 1 Taxing DTA or 2 Light DTA slots to spend.
Specific sessions, or extraordinary in-game events, will exceptionally span over the full in-game week and expend the DTA slots of the characters involved for the week. See the DTA Slot Availability table for more details. The DTDMs ultimately determine the DTA slots available to characters each week.
For example, a session might require the whole following week just for the characters to explore the ruins they found and travel back home, or for them to free themselves from the prison they have been thrown into.
Characters are expected to spend their DT week in locations within or near the Dawnlands that are considered sufficiently secure and free of immediate dangers. That is why characters can safely rest and complete various activities during the DT week without routinely being attacked or otherwise challenged.
Currently the designated safe zone for downtime covers the area from the foothills of the Sunset Spine to the coast and from the southern edge of the Angelbark Wood to the northern fringes of the Feythorn Forest; but it does not include the Frog Bog. This map shows the approximate area but you can always consult DTDMs about whether a specific place is within the downtime zone:

DTA Slot Availability
Adventuring Time spent in session | Available DTA slots |
Up to 2 days | 1 Taxing or 2 Light DTA slots |
Between 2 and 3 days | 1 Light DTA slot |
More than 3 days | No DTA slots |
When a player declares that their character wants to carry out a DTA that involves anything beyond general narration, they can consult this chapter to see if a ruling already exists and use it to manage the downtime activity for them.
Declaring DTAs and rolling DTA Checks is done on our Discord. Currently DTAs can be declared between Friday and Monday (included).
Checks that are required as part of a DTA are not considered regular Ability Checks, but rather DTA Checks. Consequently, the Halfling Trait Lucky, the Cantrip Guidance and a change of Druid Ability Scores via Wild Shape, just to mention a few examples, do not affect them.
Downtime write-ups are encouraged in Kantas, much the same way session write-ups are encouraged, especially when there is a nice, inspirational or awesome story to tell behind the activity. Whatever the length, sharing a narrative write-up of a DTA will also award your character a +2 bonus to their next DTA check.