Zyrathax, The Malevolence (8)

Ezramalkun: 0/3

The PC speaks with the nosoi psychopomp Ezramalkun, learning what she has gathered over the years; Maximum RP 3

  • Research Checks: DC 24 Diplomacy (10 minutes)


Secret Study: 2/2

Fulvia’s Room: 2/2



Dreams: 0/5

The PC focuses on Zyrathax; Maximum RP 5

  • Research Checks: DC 24 Occultism or Religion (to observe and understand the nature of the malevolence)



Research Points: 4/13


3 RP: The PC realizes that the source of the haunting in Valthrus Manor originates from a powerful entity that was slain or bound here thousands of years ago: an ancient presence named Zyrathax.

6 RP:

9 RP:

13 RP: