c. 10,000 BC — The Shaping of Eldranis. Aurelios, Noctyra, and Galdrim shape the world, each pouring their essence into land, sky, and sea. Eldranis is a single vast supercontinent.
c. 9,500 BC — The First Mortal Races. Elves, dwarves, humans, and others arise from the world's primordial energies, and the first civilizations form.
c. 8,000 BC — The Age of Dawn. Cities and kingdoms rise, and the elves raise the Elf Gates, the Aiudara.
c. 7,000 BC — The Founding of Eirendor. Eirendor grows into a magical and cultural center as elven influence spreads through the Aiudara.
c. 6,000 BC — The Rise of Human Kingdoms. The first human empires rise, and cities such as Aeliopolis are built.
c. 5,500 BC — The Age of Wonders. Elven mages experiment with planar travel and otherworldly contact, and human craft and magic advance in their wake.
c. 4,000 BC — The First Divine Conflicts. Wars among the divine reshape the face of Eldranis.
c. 1,000 BC — The Reforging of Orethar. New kingdoms rise across the central continent and unite toward the Imperion Empire.
c. 500 BC — The Eclipse of Aurelios and Noctyra. A great celestial event plunges Eldranis into darkness and sets off religious conflict.
0 AC — The Nihilith Invasion. The Nihilith tear through reality from the Abyssal Rift, bringing corruption and ruin. The supercontinent breaks apart into the Shattered Isles, and new oceans are born.
5 AC — The Sacrifice of Galdrim. Galdrim binds the Nihilith leader, Zal'kathor, within the Shattered Isles and becomes one with the land. His essence becomes the Seals of Galdrim.
10 AC — The Age of Recovery. The survivors rebuild, raising new cities such as Altoria and forging fresh alliances from the wreckage of the old world.
2,050 AC — The Dragon's Resurgence. Ancient wyrms wake and press their demands on the kingdoms, and an age of dragon-slaying heroes begins.
2,500 AC — The Gnoll Wars Begin. Angash unites the gnoll tribes and wars on Imperion.
2,505 AC — The Battle of Valentis Fields. The war's decisive battle; the site is later marked by the memorial Memoria Bellum Valenti.
2,510 AC — The Curses of the Gnoll Tribes. Each of the four tribes falls under a curse, and their downfall and scattering follow.
2,510 AC — The Gloaming Plague. A magical illness spreads through Eirendor, trapping its victims in endless twilight and nightmare-comas. No cure is found for twenty years (lifted 2,530).
2,600 AC — The Blood War of Eirendor. Rival elven clans and the fey courts fight over Eiryn Downs until the Court of Eternal Grace brokers a fragile truce.
2,700 AC — The Twilight Pact. The nations of Orethar agree to limit high magic after a run of magical disasters.
2,700 AC — The Treaty of Caerwyn. The nations of Eldranis gather at Caerwyn to set formal borders and standardize trade, opening an era of prosperity.
2,950 AC — The Rise of the Empyreal Faith. In Imperion, a priest blends the teachings of Aurelios and Noctyra into a new faith that spreads fast and unsettles the older orders.
3,000 AC — The First Rising Dungeon. The first randomly appearing dungeon is reported near Altoria. The Guild Accord acts, but the dungeon stays a mystery.
3,020 AC — The Siege of the Silver Citadel. An alliance of gnolls, orcs, and monsters besieges the Silver Citadel in the Gleannfall Mountains; the defenders hold nearly two years before relief breaks the siege.
3,030 AC — The Fall of the Sapphire Court. House Aurelia loses much of its influence after a dark-magic scandal, leaving a power vacuum in Altoria.
3,040 AC — The Ebon Inquisition. Altoria founds the Ebon Inquisition to root out heresy and corruption; its methods grow brutal and breed unrest.
3,050 AC — The Eternal Harvest. A curse in the Ceredig Grasslands makes crops grow without stopping, then monstrous, overrunning the land. It takes years to bring back under control.
3,070 AC — The Sinking of Virdara. An earthquake drops part of the coastal city of Virdara, in the Thalassia Realms, into the sea; the ruins become a haven for smugglers and pirates.
3,085 AC — The Binding of the Fae Courts. The Seelie and Unseelie courts pact to preserve the natural world, though much of the old tension only goes underground.
3,100 AC — The Weeping Stars. Across Eldranis the stars seem to weep, shedding light that falls as fragments; they grant strange powers and carry curses that twist mind and body.
3,100 AC — The Founding of Serpent's Rest. Shipwrecked nagaji settle in Altoria and build Serpent's Rest, blending their homeland's architecture with the city's own.
3,100 AC — The Rise of the Cult of Zal'kathor. Word spreads of a cult that would break the Seals of Galdrim and free Zal'kathor, though little about it is known for certain.
3,110 AC — The Expansion of the Gilded Bazaar. Trade flourishes, and the Gilded Bazaar in Altoria becomes a hub for goods from every corner of the world.
3,110 AC — The Order of the Ironbound Oath. An order of knights forms in Pallasia to hunt and seal the Voidborn dungeons, known for grim, ruthless efficiency.
3,115 AC — The First Everdawn Tournament. Shenyun hosts a grand contest of arms, magic, and art; its winners gain great prestige, its losers often pay a lasting price.
3,120 AC — The Day of Folly. Varyx's Day of Folly spreads across Imperion, a festival that blurs the line between law and chaos.
3,130 AC — Present Day. By elven reckoning the prophesied Second Coming of the Celestial Wardens draws near, and with it the fear of a new Nihilith incursion.