Iron & Myth tracks wealth using Usage Dice rather than individual coins.
This keeps play fast, reduces bookkeeping, and ties wealth directly to risk, treasure, and encumbrance.
Wealth is uncertain, temporary, and always under pressure.
Two coins are commonly used:
Coin | Used For |
|---|---|
Silver | food, lodging, gear, services, supplies, bribes |
Gold | treasure, power, influence, rare exchanges |
Silver is the common coin of trade.
Gold is rare, dangerous, and not commonly used for everyday purchases.
Each coin type is tracked separately using Wealth Dice.
Wealth Level |
|---|
d6 |
d8 |
d10 |
d12 |
A Wealth Die:
represents a reserve of coin
occupies 1 inventory slot
is tracked separately
Exact coin totals are never recorded.
You do not count coins. You test your wealth.
When purchasing one or more items:
Add together the total Silver cost.
Roll your Silver Wealth Dice.
If the result meets or exceeds the total cost:
your wealth remains unchanged
If the result is lower than the total cost:
reduce your lowest Wealth Die by one step
You always obtain the purchased items.
If a d6 Wealth Die is reduced, it is lost.
If you possess multiple Wealth Dice of the same type:
roll all dice together
add the results
If the purchase causes depletion:
reduce the lowest die first
A character possesses:
d10 Silver
d6 Silver
They purchase:
Longsword (8)
Shield (4)
Torches (1)
Total Cost: 13 Silver
The player rolls:
d10 + d6
If the result is:
13 or higher → wealth unchanged
12 or lower → the d6 Silver is lost
The items are obtained either way.
Minor daily expenses usually do not require Wealth Rolls.
This includes:
modest meals
common lodging
ordinary drink
routine lifestyle costs
Wealth Rolls are intended for:
equipment
supplies
rare goods
expedition preparation
bribes and services
significant purchases
Wealth rarely changes form easily.
Converting Silver into Gold requires:
access to large reserves of wealth
a willing moneychanger, merchant, noble, or authority
a settlement where such exchange is possible
Gold is not standard currency and is rarely accepted for ordinary trade.
A d12 Silver Wealth Die may be converted into a d6 Gold Wealth Die at the GM’s discretion.
Wealth is unstable and may collapse downward.
If a d6 Gold Wealth Die is reduced, it becomes d10 Silver
If a d6 Silver Wealth Die is reduced, it is lost completely
Fortunes rise and fall through adventuring.
Gold is rare and dangerous to carry openly.
It attracts:
suspicion
envy
thieves and bandits
taxes and authority
Gold represents power, not convenience.
Rule | Summary |
|---|---|
Wealth | Tracked using Usage Dice |
Wealth Dice | d6 → d8 → d10 → d12 |
Spending | Roll Wealth Dice against total cost |
Failure | Lowest Wealth Die steps down |
d6 Reduced | Wealth Die is lost |
Multiple Dice | Roll and add together |
Wealth Slots | Each Wealth Die occupies 1 slot |
Gold | Rare, dangerous, and difficult to exchange |
Wealth | Tested, not counted |