The Raven Queen, enemy of the fey, lives alone in her dark realm. With no peers she made her own servants, the Shadar Kai are formed from the fragments of people that flow through the Twilight Realms. The Queen stitches them together to see what people she can create and on occasion sends her agents into the world, as a part of some plot or sometimes entertainment.
Starting Equipment: A set of stitched together clothes, An instrument or tool from your past life, A dagger that is easily hidden (light weapon).
Skill Question: How did your death impress the Queen of Twilight?
XP Trigger: Fool another with wit, words or skill
Class Type: Expert
Starting Stamina: 6
Expert Ability: Pushing yourself only costs 1 stamina instead of 2
A: | Tricks of Magic, Negative Vision | |
|---|---|---|
B: | Stolen Names | |
C: | Favors of the Raven | |
D: | Theft of spell and fate |
You have been gifted a few tricks of magic from your patron. For each Template you have you may pick three spells from spellcasting chapter, if these spells are from the same school you also gain the cantrip of this school. You cast as according to the spellcasting rules however:
All your spells are always considered prepared
You always cast spells with a number of MD equal to your number of templates.
You may cast a number of spells equal to half your level + your Charisma, you regain all of these each time you recover.
You can see in dark as if it were light and light as if it were dark. While you can see flawlessly in the dark while in bright light you have -1d to skill checks to spot hidden objects or notice details. You can also see some magic as blurred lines
Part of you was taken from the fey, you can cast the Illusion Spell on yourself without expending any resources. If you convince someone to agree to give you their name you can speak it while casting the spell to turn into a perfect image of them, this effect also changes your voice to match them.
You have the skull of a raven stuffed with ritual herbs. You may, once per session, ask a question of your patron to the skull which it, or one of its subjects, will answer to the best of their ability. You may instead ask a favor upon which the skull may cast one spell for you. You may continue to ask the skull for further favors or answers but your patron will likely not reply.
When somebody casts a spell that you can see you can attempt to steal it, rolling a contested Cha/Int check against them. If you succeed you take the spell and can stitch it into your clothes or flesh. You may tear this spell off to cast it with the same number of MD as it was originally cast at, consuming it in the process. You may only carry a number of spells equal to your level.