Use a DC of the item's level, adjusted for rarity. | |
The task level is typically the settlement's level, and its DC uses the task level. Typical levels: village 0–1, town 2–4, city 5–7. | |
Set a simple DC based on the notoriety of the subject; adjust upward if the character seeks in-depth information. | |
Use the DC for the spell or item's level, adjusted by rarity; use the incredibly hard adjustment for cursed items. | |
Set a simple DC; if the character tries again for more knowledge, adjust the DC one step higher each time until they fail or attempt an incredibly hard check. | |
Pick a simple DC: trained in normal wilderness, expert in deep forest/underground, master or legendary in weird/surreal environments. | |
Use Will DC if known; if not, improvise a level. | |
Select a simple DC, or a Survival DC if the quarry Covers Tracks. |
Task Difficulty | Simple DC |
|---|---|
Untrained | 10 |
Trained | 15 |
Expert | 20 |
Master | 30 |
Legendary | 40 |
Level | DC |
|---|---|
0 | 14 |
1 | 15 |
2 | 16 |
3 | 18 |
4 | 19 |
5 | 20 |
6 | 22 |
7 | 23 |
8 | 24 |
9 | 26 |
10 | 27 |
11 | 28 |
12 | 30 |
13 | 31 |
14 | 32 |
15 | 34 |
16 | 35 |
17 | 36 |
18 | 38 |
19 | 39 |
20 | 40 |
21 | 42 |
22 | 44 |
23 | 46 |
24 | 48 |
25 | 50 |
Spell Level* | DC |
|---|---|
1st | 15 |
2nd | 18 |
3rd | 20 |
4th | 23 |
5th | 26 |
6th | 28 |
7th | 31 |
8th | 34 |
9th | 36 |
10th | 39 |
| |