[Short Welcome to the campaign vibes and theme]
If you're reading this Player's Guide it means your GM has roped you into starting a new adventure. In this Pathfinder 2e campaign you will be starting at [...].
To the right, you will find an index to navigate this guide with ease. Make sure to read it in its entirety at least once.
Below you’ll find spoiler-free lore, campaign details, and specific suggestions to help you create a character tailored specifically for this campaign. This Player’s Guide is organized into the following sections:
Gazetteer
A brief overview of the area in which this adventure will take place.
Key Players
A look at the many key players that are active within the setting in general, each of which plays a role within the story.
Coming Together
The plot hook for the first session, and a reason for the party to stick together.
Character Suggestions
Additional guidance, practical advice, and specific tips for creating a character that fits seamlessly into this campaign.
[This section will quickly describe key locations of the campaign, with linked headers to the full sections]
The following factions are likely to play a role in the adventure:
[Faction link] - [Short summary on what they're about].
Plot hook.
[General blurb about why/how the party comes together in session 1.]
You are free to shape your character in whatever way you would like, taking into consideration the matters described above and below. Taking the following matters into consideration will help you get the most out of this campaign.
[Suggestions on what type of characters would suit the campaign (think in stereotypes)]
[Suggestions for which ancestries would suit the campaign and why]
Add link
Add link
[Suggestions on which classes would most suit the campaign. Don't forget to mention amount of downtime (for crafting for example), survival, investigating etc.]
While skills and lores that complement your character concept are the best ones to take, some may see more use than others. It is good to keep the below information in mind when choosing.
[List the recommended skills, lore, and languages for the campaign that will see much relevance]
[List the skills, lore, and languages that may not see much use during the campaign, like Survival in an urban setting]
[Suggestions on which deities to consider and why]
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Aside from the campaign-specific backgrounds, these backgrounds are also recommended for the campaign:
[Background name, linked to a digital source] - [Way it may be relevant]
The Game Execution includes some standard rules and set-ups for play. This will be updated after session 0.
Description.
The sessions will run [...] from [...] to [...].
We will take a [...]min break at roughly [...].
We will play with a minimum of [...] players.
[Any other houserules concerning attendance]
[What needs to be done before session 0]
[Backstory guidelines&reqs]
[Token guidelines]
[Allowed sources]
[Optional rules used]