Welcome to the Ashes of the Dragonriders Player's Guide!

[Short Welcome to the campaign vibes and theme]

If you're reading this Player's Guide it means your GM has roped you into starting a new adventure. In this Pathfinder 2e campaign you will be starting at [...].

To the right, you will find an index to navigate this guide with ease. Make sure to read it in its entirety at least once.

Below you’ll find spoiler-free lore, campaign details, and specific suggestions to help you create a character tailored specifically for this campaign. This Player’s Guide is organized into the following sections:

  • Gazetteer
    A brief overview of the area in which this adventure will take place.

  • Key Players
    A look at the many key players that are active within the setting in general, each of which plays a role within the story.

  • Coming Together
    The plot hook for the first session, and a reason for the party to stick together.

  • Character Suggestions
    Additional guidance, practical advice, and specific tips for creating a character that fits seamlessly into this campaign.

Index

Welcome to the Ashes of the Dragonriders Player's Guide!
Index
Gazetteer
Key Players
Coming Together
Character Suggestions
Disposition
Ancestries/Races & Heritages/Subraces
Available Ancestries
Available Heritages
Classes
Skills, Lore, and Languages
Recommended
Not Recommended
Religion
Backgrounds
Campaign-specific backgrounds
Game Execution
House rules
Rule Name
... (more to come after session 0)
Sessions
Attendance
Campaign Preperation
Game Mechanics

Gazetteer

[This section will quickly describe key locations of the campaign, with linked headers to the full sections]


Key Players

The following factions are likely to play a role in the adventure:

  • [Faction link] - [Short summary on what they're about].


Coming Together

Plot hook.

[General blurb about why/how the party comes together in session 1.]


Character Suggestions

You are free to shape your character in whatever way you would like, taking into consideration the matters described above and below. Taking the following matters into consideration will help you get the most out of this campaign.


Disposition

[Suggestions on what type of characters would suit the campaign (think in stereotypes)]


Ancestries/Races & Heritages/Subraces

[Suggestions for which ancestries would suit the campaign and why]

Available Ancestries

Add link


Available Heritages

Add link

Classes

[Suggestions on which classes would most suit the campaign. Don't forget to mention amount of downtime (for crafting for example), survival, investigating etc.]


Skills, Lore, and Languages

While skills and lores that complement your character concept are the best ones to take, some may see more use than others. It is good to keep the below information in mind when choosing.

[List the recommended skills, lore, and languages for the campaign that will see much relevance]

[List the skills, lore, and languages that may not see much use during the campaign, like Survival in an urban setting]


Religion

[Suggestions on which deities to consider and why]


Backgrounds

Campaign-specific backgrounds

Add link

Aside from the campaign-specific backgrounds, these backgrounds are also recommended for the campaign:

  • [Background name, linked to a digital source] - [Way it may be relevant]


Game Execution

The Game Execution includes some standard rules and set-ups for play. This will be updated after session 0.

House rules

Rule Name

Description.

... (more to come after session 0)

Sessions

  • The sessions will run [...] from [...] to [...].

  • We will take a [...]min break at roughly [...].

Attendance

  • We will play with a minimum of [...] players.

  • [Any other houserules concerning attendance]

Campaign Preperation

  • [What needs to be done before session 0]

  • [Backstory guidelines&reqs]

  • [Token guidelines]

Game Mechanics

  • [Allowed sources]

  • [Optional rules used]