(Spell) The player may take the place of a wounded or killed player. This spell may also be used to assume the affliction of another player, such as blindness, or silence, or take on the illness of another player, such as poison, or disease effects. The other player is healed and restored to play, including armor and items.
50 word spell in spellbook, and roleplay.
May be used 1x per day
No backlinks