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Lucerne
Classes
Creatures
Game Rules
Accuracy
Actions
Advantage / Disadvantage
Armor Class
Attributes
Background
Carrying Capacity
Casting Components
Character Level
Class Level
Climbing
Combat
Conditions
Cover
Crafting Items
Creating Your Character
Critical Hits
Critical Misses
Critical Success, Critical Failure
Damage
Death
Defence, Resistance, Weakness, Vulnerability and Immunity
Durability
Enchantments
Fall Damage
Followers
Forced Movement
Forcefully Climbing upon a Creature
Hiding
High Quality Equipment
Hunger and Thirst
Languages
Theric
Duran
Alder
Rivan
Voorish
Orcish
Urdul
Erdelis
Zelaran
Drunzagi
Elian
Draconic
Tormal
Magic Attributes
Minions
Mounted Combat
Movement
Non-Lethal Damage and Being Knocked Unconscious
Proficiency
Ranged Attacks
Reactions
Readying an Action
Resting
Saving Throws
Size
Skills & Ability Checks
Spell Accuracy
Spell Bonus
Spell and Cantrip Attunement Slots
Spell DC
Spell Duration
The High Ground
Time
Turn Order and Initiative
Units
Vitality
Vitality Dice
Ward
Wielding Weapons and Offhand Weapons
Wounds
Your Character
Holds
Items
Keystone Features
Races
Spells
Settings
Helpful Links
Elian
Lucerne
/
Game Rules
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Languages
Elian