Destructive Reanimation

Destructive Reanimation

Attunement Requirements:

17 Occult - 1 Attunement Slot

Casting Information:

Available Casts: 8

Action Point Cost: 4 AP

Range/Area: 30ft

Components: V, S, C, M - A corpse

Duration: Instant

Magic Attribute: Occult

Attack/Save: Dexterity Save

Spell Description:

You target a corpse within range, and animate it with a infernal undead curse. The creature stands if it was prone, and then moves up to its maximum Movement towards a creature or space that you designate. If there is no Movement listed for the creature, it has 30 feet of Movement. Creatures with multiple movement speed types, such as flying, swimming, or climbing, will use whatever gets them the farthest. When the cursed creature reaches its destination, it magically detonates into a fiery explosion. Creatures and objects within a 10 foot radius of the explosion take fire damage on a failed Dexterity saving throw, or half as much on a success. The amount of damage is based on the size class of the corpse, and this spell cannot be cast on corpses that are Huge or larger.

Corpse Size

Fire Damage

Tiny

3d6 + OCU

Small

5d6 + OCU

Medium

7d6 + OCU

Large

9d6 + OCU

The frantic, crazed movements of those cursed by this spell convey a sense of fear and pain.