Knights adorned with the Crest of the Protector champion the ideal of protecting others. Some are selfless heroes, and others find that the best offence is an impervious defence.
At Level 1, if you are wearing armor, you have 2 additional Defence against all physical and elemental damages.
At Level 5, when you intercept an attack with Defender, you can choose to either Shove or make a melee attack against the attacker, if they are in range.
You gain two additional uses of Defender.
If you are wearing armor, you have 2 additional Defence against all physical and elemental damages.
At Level 9, Defender’s range increases by 10ft.
You can use Defender without expending your reaction on allies that have 12 or less Vitality.
If you are wearing armor, you have 2 additional Defence against all physical and elemental damages.
At Level 13, you can expend 2 AP to increase your AC by 1 until the start of your next turn. You can perform this action multiple times.
If you successfully shove a target on your turn, you can make a melee attack for 0 AP once per turn.
You gain two additional uses of Defender.
If you are wearing armor, you have 2 additional Defence against all physical and elemental damages.
At Level 17, you gain two additional uses of Defender.
If you are wearing armor, you have 2 additional Defence against all physical and elemental damages.