Heat Weapon

Attunement Requirements:

15 Arcane - 1 Attunement Slot

Casting Information:

Available Casts: 5

Action Point Cost: 3 AP

Range/Area: 40ft

Components: S

Duration: Instant

Enchantment: Weapon Enchantment

Magic Attribute: Arcane

Attack/Save: None / Constitution Saving Throw

Spell Description:

You target a weapon and enchant it to glow molten hot. If a creature is holding the targeted weapon, they take 1d4 fire damage. If the creature takes 3 or greater fire damage in this way, the creature must succeed a Constitution Saving Throw. The creature can choose to drop their weapon, if they can, to automatically succeed the save. On a failed save, the creature has Disadvantage on attacks and ability checks until the start of your next turn.