Wrath

Attunement Requirements:

22 Divine - 1 Attunement Slot

Casting Information:

Available Casts: 2

Action Point Cost: 3 AP

Range/Area: 10ft radius

Components: V, S

Duration: Instant

Magic Attribute: Divine

Attack/Save: Divine Saving Throw, Strength Saving Throw

Spell Description:

You emit a 10 foot radius spherical projection of thunderous divine force. Creatures within the radius must make a Divine saving throw. On a failed save, targets take 6d10 divine damage, or half as much on a successful save. Additionally, targets in the radius must succeed a Strength Saving Throw or be knocked back 10 feet away from you and knocked prone.

Objects are forcefully pushed away from you if they are in the radius. Wrath’s force can push magical entities and projectiles, such as an Arcane Arrow, a mote of Mageflame, or a cloud of Death Fog, and will knock them back if they are capable of being moved. If the magical entity has been cast as a spell, the spellcaster must make a Divine saving throw if their spell is to pass through the projection of force unimpeded.