16 Divine - 1 Attunement Slot
Available Casts: 8
Action Point Cost: 4 AP
Range/Area: Self
Components: V, S, C
Duration: Instant
Magic Attribute: Divine
Attack/Save: Magic Attack
You raise your catalyst, which illuminates in a flash of blinding divine light. Creatures within 15 feet of you that can see you must make a divine saving throw. On a failed save, a creature is blinded until the end of their next turn, and takes 2d10 divine damage, or half as much on a successful save. Abyssal and undead creatures make the save at disadvantage.