Sniper

Requirements: 16 Dexterity, 11 Intelligence

“250 feet away, atop the tower.. The angle is right, gotta adjust for wind..”

You gain a +1 accuracy bonus on targets that are more than 40 feet away from you.

On your turn, you can choose a target that is more than 40 feet away from you, and spend 1 AP focusing on hitting your shot. You gain a +1 bonus to accuracy against that target until the end of your turn.

While you are out of combat, you can Zero In. To Zero In, make a ranged weapon attack (including the correct amount of AP used) against a target you can see. You use this roll to aim and hold the shot, but you do not actually make the attack. You can maintain being Zeroed In indefinitely, or until the target moves 5 feet or more. While you are Zeroed In on a target, you can spend 0 AP on your turn, or a Reaction on any other turn, to attack using the roll being held from being Zeroed In.