17 Occult - 1 Attunement Slot
Available Casts: 2
Action Point Cost: 4 AP
Action Point Upkeep Cost: 3 AP
Range/Area: 60ft
Components: V, S
Duration: Continuous, up to 1 minute.
Magic Attribute: Occult
Attack/Save: Strength Save, Occult Save
You target an unoccupied space you can see within range, and a sphere of darkness appears there, known as a singularity. The singularity immediately begins pulling in loose objects and creatures within a 10 foot radius, and this radius is considered difficult terrain.
Creatures starting their turn inside this radius or enter it for the first time on a turn must succeed a Strength saving throw or have their movement reduced to 0 feet, as well as being forcibly moved 5 feet closer to the singularity.
If a creature shares a space with the singularity at the start of their turns, they must succeed an Occult saving throw or take 2d8 Dark and 2d8 Cold Damage, or half as much on a successful save.