Singularity

Attunement Requirements:

17 Occult - 1 Attunement Slot

Casting Information:

Available Casts: 2

Action Point Cost: 4 AP

Action Point Upkeep Cost: 3 AP

Range/Area: 60ft

Components: V, S

Duration: Continuous, up to 1 minute.

Magic Attribute: Occult

Attack/Save: Strength Save, Occult Save

Spell Description:

You target an unoccupied space you can see within range, and a sphere of darkness appears there, known as a singularity. The singularity immediately begins pulling in loose objects and creatures within a 10 foot radius, and this radius is considered difficult terrain.

Creatures starting their turn inside this radius or enter it for the first time on a turn must succeed a Strength saving throw or have their movement reduced to 0 feet, as well as being forcibly moved 5 feet closer to the singularity.

If a creature shares a space with the singularity at the start of their turns, they must succeed an Occult saving throw or take 2d8 Dark and 2d8 Cold Damage, or half as much on a successful save.